Gaël MuldersGame Designer

About me

  • My name is Gaël Mulders and I have a lot of thinks to write. However, I would prefer you to discover my personality through this website.

    For those who don't have the time, ... mmh. I am currently in my second year of studying Video Game Studies at HEAJ. I was a web developer before and I participate in ASBL Student Academy and CoderDojo Belgium. I am a fan of programming and mathematics, and I have been preparing a TTRPG for a few years.

    I use my studies to learn about "FUN" and transmit my ideas to the art that is Video Games. And transpose to my hobby to have a link between InGame and InRealLife

  • Resume

Video games Projects

  • Itch.io

    You can visite the main itch.io mainpage to view my projects in itch.io/siamoir-gm. Take the time to visited my projects.

  • Analysis FS

    This review of Frozen Synapse explores the distinctive nature of this genre, which requires players to take the time to think about their next move, yet minimises that thinking time as much as possible, and how the game plays with this.

    In 15 minutes, I explain how Frozen Synapse incorporates the mechanics of a strategy game genre known for its slow pace, called the “WEGO system.” The game takes some of these conventions and adapts them (scaling down the scope, the variety of units, and other elements), while preserving the very essence of the genre to integrate it all into a dynamic turn-based strategy game dynamic in terms of the camera, the controls, and the units.

    analysis of Frozen Synapse

  • Bienvenue à Grez-Monsart

    A charming game in which your aim is to breathe new life into a small village by showcasing its attractions and creating sightseeing routes

    This prototype invites you to plan tour itineraries through a charming village tucked away in the sunny countryside. To get started, discover little-known spots and organize a tour tailored to each group’s objectives. The game combines graph theory (in mathematics), relaxed planning, and ideas for walks through the village to explore, on foot, some aspects of our forgotten heritage.
    The name comes from a combination of different villages in my region. Can you guess which ones?

    bienvenue-grez-monsart

  • Demos testing

    Here, I'm testing some demo released on Steam and I give my analysis about them. Keep an eye on ?, that the question that I'm trying to answer.

    To test this, I use a personal questionnaire and various pieces of information. I focus on how the onboarding process works, the game’s style and tone, as well as key elements such as core mechanics, the gameplay loop, difficulty, objectives, and so on. I then summarize these elements in a concise article to draw my conclusions. I strive to remain objective at first, and then offer my opinion in the conclusion.

    Demo's tests

TTRPG Projects

This section features projects born out of my passion. It includes things I have created, tested or am offering to enhance the experience for both players and Game Masters on their adventures

  • mini-games

    Mini-games: a collection of mini-games to implement in your TTRPG for fun activities

  • Lore Stories

    Lore Stories: a concept where you live in less than an hour (built character included) an cozy experience. It's a free way to experience a slice of life of a future NPC that is unepic yet interesting.

Aside

  • Cartomancer

    a website that allows you to create playing cards (TGC), import and use your own images, and share the results with friends via a code. This group project is accessible on cartomancer.online, a web site that allow create cards to play (TGC), import your images and share the result to your friends